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21. Astero Frigate / Stratios Cruiser - in Ships and Modules [original thread]
You use one for scanning, and one for combat. See the trailer for video instructions.
- by Abdiel Kavash - at 2013.12.02 21:03:00
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22. Please rename the Nighthawk - in Ships and Modules [original thread]
Omnathious Deninard wrote: Ships are not named by how they look No, the models are designed to look like the ship's namesake. See: Scorpion. (Bring old Scorpion model back.)
- by Abdiel Kavash - at 2013.12.01 13:24:00
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23. Thinking to train for the Phoenix - in Ships and Modules [original thread]
I would suggest training for a dreadnought instead. Capital firework launchers are not really that useful.
- by Abdiel Kavash - at 2013.12.01 13:21:00
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24. Tech 2 MWDs - Why bother?! - in Ships and Modules [original thread]
But you have more cap to use for your guns/tank while the MWD is not running. (Although in general you are right, meta MWD is in most cases preferred to TII.)
- by Abdiel Kavash - at 2013.11.30 21:44:00
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25. Weapon damage - in Ships and Modules [original thread]
Unless you have a very special talent, you will never be able to compute exactly how much damage per second you will do with a given weapon, ammunition, skills, extra modules, rigs, etc. in your head. Use a fitting tool like EFT or Pyfa to find ou...
- by Abdiel Kavash - at 2013.11.30 20:57:00
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26. Killing Titans/Supers on login. - in Ships and Modules [original thread]
Master PewPew wrote: Hi everyone, Saw this and thought CCP needed to do something about it. Basically what happens is that as soon as you login someone is sat there with probes out ready, they can probe you and get a bumping ship to your e-w...
- by Abdiel Kavash - at 2013.11.29 23:01:00
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27. Mobile Depot Jump theory - in Ships and Modules [original thread]
CCP's development strategy lately seems to be "if it's broken, exploit the crap out of it, and we'll fix it". So if you want fleet depots, I suggest getting together a couple fleets and mass-dropping depots every couple of jumps or during a big fi...
- by Abdiel Kavash - at 2013.11.27 17:18:00
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28. Mobile Depot Jump theory - in Ships and Modules [original thread]
War Kitten wrote: You can only use a MD that you dropped, not someone else's. I am a huge derp and didn't think about this at all. /facepalm You can still drop a depot from the cap itself. Sure you'll have to wait the one minute activation ...
- by Abdiel Kavash - at 2013.11.27 13:02:00
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29. Mobile Depot Jump theory - in Ships and Modules [original thread]
The mobile depot has a 2,500m access range. Caps jump to a random point 5,000m away from the cyno. Unless you are a psychic, you wouldn't able to reliably place the depot close enough to where the cap lands.
- by Abdiel Kavash - at 2013.11.27 12:31:00
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30. Advantages of lasers both beam and pulse. - in Ships and Modules [original thread]
Lasers also don't use ammo (or in the case of TII, use very very little ammo), can switch crystals instantly, and never need to reload. This makes them good for extended periods of structure shooting, or for operating in hostile space where you mi...
- by Abdiel Kavash - at 2013.11.27 06:28:00
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31. Warp Disrupter stopping MWD - in Ships and Modules [original thread]
A warp disruptor (or any number of simultaneous warp disruptors) doesn't disable your MWD. A warp scrambler does disable your MWD. However the in-game effect for both is the same and the game calls them both "warp disruptor". (And the notificati...
- by Abdiel Kavash - at 2013.11.25 11:31:00
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32. Stratios bugs? - in Ships and Modules [original thread]
1) Intended. 2) Intended. They're not covopses or recons.
- by Abdiel Kavash - at 2013.11.23 14:52:00
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33. Ship Jettison? - in Ships and Modules [original thread]
Nope. You can only assemble ships in stations and in Ship Maintenance Arrays.
- by Abdiel Kavash - at 2013.11.23 05:04:00
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34. Questions and problems regarding the mobile depot - in Ships and Modules [original thread]
1) Intended feature. 2) There is no such thing as a "kill flag". Scooping a depot doesn't create any combat flags. Shooting a depot will give you a suspect flag. (Even in highsec this is only a suspect flag.) 3) Only usable when deployed in spac...
- by Abdiel Kavash - at 2013.11.20 17:08:00
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35. Procurer Madness... - in Ships and Modules [original thread]
Zheng'Yi Sao wrote: So then how should I alter my thinking in null sec? Security in nullsec is not provided by your modules, it's provided by the people in your corp/alliance/coalition. Watch your intel channels. If anything resembling a thr...
- by Abdiel Kavash - at 2013.11.18 21:59:00
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36. Nidhogur carrier fit - in Ships and Modules [original thread]
Ask your corporation. If you are not in a corporation or your corporation has no clue, you shouldn't be flying one. I realize this is not the most helpful advice, but carriers are not solo ships. If you don't have a group around you to protect yo...
- by Abdiel Kavash - at 2013.11.01 01:28:00
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37. Wierd sentry optimal range - in Ships and Modules [original thread]
If something in game contradicts what EFT says, EFT is in most cases right.
- by Abdiel Kavash - at 2013.10.27 14:42:00
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38. Use of caps outside of blobs/L5s - in Ships and Modules [original thread]
WH corps use both carriers and dreads for PvE capital escalations. Carriers can be used to quickly move fitted ships across large distances. Triage carriers can be a good support to a medium-sized gang. There are plenty of subcaps cheaper and fast...
- by Abdiel Kavash - at 2013.10.27 12:48:00
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39. Need advise between skilling for Orca or blockade runner - in Ships and Modules [original thread]
Use courier contracts to haul stuff within highsec. Zero risk for you, no effort required, minimal costs (much less than what you could earn in the time it takes you to haul stuff yourself.) Train your char for pewpew ships.
- by Abdiel Kavash - at 2013.10.27 12:41:00
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40. battle cruiser booster as good as a comandship? - in Ships and Modules [original thread]
From the Claymore's description: Command Ships Skill Bonus: 7.5% bonus to Medium Projectile Turret tracking speed and 3% bonus to effectiveness of Skirmish Warfare Links per level Train the Command Ships skill to get better bonuses on a CS. Also...
- by Abdiel Kavash - at 2013.10.24 15:49:00
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